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/*
* Copyright (c) 2017-2018 ARM Limited.
*
* SPDX-License-Identifier: MIT
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
#include "helpers_cs.h"
#if defined(DATA_TYPE_FP16)
precision mediump float;
#endif // DATA_TYPE_FP16
/** This kernel performs a depthwise convolution.
*
* @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32"
* @note This kernel has multiple optimized depthwise convolution options for FP16.
* The depthwise convolution option must be passed at compile time using "#define PROCESS_nX_nY_nZ" e.g. "#define PROCESS_8X_1Y_1Z"
* @note The convolution stride x must be passed at compile time using "#define STRIDE_X n" e.g. "#define STRIDE_X 1"
* @note In case biases will be added to the convolution "#define HAS_BIAS" has to be passed to append the final matrix with 1 in each row.
*
* @param[in] src_ptr Pointer to the source tensor. Supported data types: F16
* @param[in] src_attrs The attributes of the source tensor
* @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr
* @param[in] dst_attrs The attributes of the destination tensor
* @param[in] weights_ptr Pointer to the weights tensor. Supported data types: same as @p src_ptr
* @param[in] weights_attrs The attributes of the weights tensor
* @param[in] biases_ptr Pointer to the biases tensor. Same as @p src_ptr
* @param[in] biases_attrs The attributes of the weights tensor
*/
SHADER_PARAMS_DECLARATION
{
Tensor3DAttributes src_attrs;
Tensor3DAttributes dst_attrs;
Tensor3DAttributes weights_attrs;
#ifdef BIAS
VectorAttributes biases_attrs;
#endif /* BIAS */
};
#if defined(DATA_TYPE_FP16)
#if defined(PROCESS_4X_3Y_1Z)
TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
TENSOR_DECLARATION(3, weightsBuffer, uvec2, weights_ptr, weights_shift, 3, readonly);
#ifdef BIAS
TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
#endif /* BIAS */
#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride1(offset)
vec4 convolve1x3(vec4 s[3], vec4 w)
{
vec4 r;
r = s[0] * w[0] + s[1] * w[1] + s[2] * w[2];
return r;
}
vec4[3] load_unpack_swizzle_stride1(uint offset)
{
vec4 s[2];
s = VLOAD2_UNPACK8_HALF(src_ptr, offset);
vec4 r[3];
r[0] = s[0];
r[1] = vec4(s[0].yzw, s[1].x);
r[2] = vec4(s[0].zw, s[1].xy);
return r;
}
void main()
{
Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift);
Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
#ifdef BIAS
VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
#endif /* BIAS */
vec4 pixels[3];
for(int i = 0; i < 3; i++)
{
pixels[i] = vec4(0);
}
uint z_index = gl_GlobalInvocationID.z;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_attrs.stride_z);
src_iter.current_offset_in_bytes -= int((z_index - z_index / uint(DEPTH_MULTIPLIER)) * src_attrs.step_z);
vec4 w[3];
w[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
w[1] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
w[2] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
vec4 s[3];
vec4 r;
// first line
s = LOAD_UNPACK_SWIZZLE(CURRENT_ITEM_OFFSET(src_iter));
r = convolve1x3(s, w[0]);
pixels[0] += r;
// second line
s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 1, 0));
r = convolve1x3(s, w[1]);
pixels[0] += r;
r = convolve1x3(s, w[0]);
pixels[1] += r;
// third line
s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 2, 0));
r = convolve1x3(s, w[2]);
pixels[0] += r;
r = convolve1x3(s, w[1]);
pixels[1] += r;
r = convolve1x3(s, w[0]);
pixels[2] += r;
// forth line
s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 3, 0));
r = convolve1x3(s, w[2]);
pixels[1] += r;
r = convolve1x3(s, w[1]);
pixels[2] += r;
// fifth line
s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 4, 0));
r = convolve1x3(s, w[2]);
pixels[2] += r;
#ifdef BIAS
vec2 vec2_b;
float b;
vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
if(z_index % uint(2) == uint(0))
{
b = vec2_b.x;
}
else
{
b = vec2_b.y;
}
for(int i = 0; i < 3; i++)
{
pixels[i] += vec4(b);
}
#endif /* BIAS */
STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]);
STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels[2]);
}
#elif defined(PROCESS_4X_1Y_1Z)
TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
TENSOR_DECLARATION(3, weightsBuffer, uvec2, weights_ptr, weights_shift, 3, readonly);
#ifdef BIAS
TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
#endif /* BIAS */
#if STRIDE_X == 3
#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride3(offset)
#elif STRIDE_X == 2
#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride2(offset)
#elif STRIDE_X == 1 /* STRIDE_X == 1 */
#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride1(offset)
#else /* STRIDE_X not equals 1 or 2 */
#error STRIDE_X larger than 2 is not supported
#endif /* STRIDE_X == 2 */
vec4 convolve1x3(vec4 s[3], vec4 w)
{
vec4 r;
r = s[0] * w[0] + s[1] * w[1] + s[2] * w[2];
return r;
}
vec4[3] load_unpack_swizzle_stride1(uint offset)
{
vec4 s[2];
s = VLOAD2_UNPACK8_HALF(src_ptr, offset);
vec4 r[3];
r[0] = s[0];
r[1] = vec4(s[0].yzw, s[1].x);
r[2] = vec4(s[0].zw, s[1].xy);
return r;
}
vec4[3] load_unpack_swizzle_stride2(uint offset)
{
vec4 s[3];
s[0] = LOAD_UNPACK4_HALF(src_ptr, offset);
s[1] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(1));
s[2] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(2));
vec4 r[3];
r[0] = vec4(s[0].xz, s[1].xz);
r[1] = vec4(s[0].yw, s[1].yw);
r[2] = vec4(s[0].z, s[1].xz, s[2].x);
return r;
}
vec4[3] load_unpack_swizzle_stride3(uint offset)
{
vec4 s[3];
s[0] = LOAD_UNPACK4_HALF(src_ptr, offset);
s[1] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(1));
s[2] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(2));
vec4 r[3];
r[0] = vec4(s[0].xw, s[1].z, s[2].y);
r[1] = vec4(s[0].y, s[1].xw, s[2].z);
r[2] = vec4(s[0].z, s[1].y, s[2].xw);
return r;
}
void main()
{
Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift);
Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
#ifdef BIAS
VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
#endif /* BIAS */
vec4 pixels = vec4(0.f);
uint z_index = gl_GlobalInvocationID.z;
TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_attrs.stride_z);
src_iter.current_offset_in_bytes -= int((z_index - z_index / uint(DEPTH_MULTIPLIER)) * src_attrs.step_z);
vec4 w[3];
w[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
w[1] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
w[2] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
vec4 s[3];
vec4 r;
// first line
s = LOAD_UNPACK_SWIZZLE(CURRENT_ITEM_OFFSET(src_iter));
r = convolve1x3(s, w[0]);
pixels += r;
// second line
s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 1, 0));
r = convolve1x3(s, w[1]);
pixels += r;
// third line
s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 2, 0));
r = convolve1x3(s, w[2]);
pixels += r;
#ifdef BIAS
vec2 vec2_b;
float b;
vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
if(z_index % uint(2) == uint(0))
{
b = vec2_b.x;
}
else
{
b = vec2_b.y;
}
pixels += vec4(b);
#endif /* BIAS */
STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels);
}
#endif /* PROCESS_4X_3Y_1Z */
#endif /* DATA_TYPE_FP16 */