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Frank Lei8cdfdb82018-01-02 16:49:33 +08001/*
Giorgio Arena76572242018-04-04 17:44:26 +01002 * Copyright (c) 2017-2018 ARM Limited.
Frank Lei8cdfdb82018-01-02 16:49:33 +08003 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
25
26#include "helpers_cs.h"
27
28#if defined(DATA_TYPE_FP16)
29precision mediump float;
30#endif // DATA_TYPE_FP16
31
32/** This kernel performs a depthwise convolution.
33 *
34 * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32"
35 * @note This kernel has multiple optimized depthwise convolution options for FP16.
36 * The depthwise convolution option must be passed at compile time using "#define PROCESS_nX_nY_nZ" e.g. "#define PROCESS_8X_1Y_1Z"
37 * @note The convolution stride x must be passed at compile time using "#define STRIDE_X n" e.g. "#define STRIDE_X 1"
38 * @note In case biases will be added to the convolution "#define HAS_BIAS" has to be passed to append the final matrix with 1 in each row.
39 *
40 * @param[in] src_ptr Pointer to the source tensor. Supported data types: F16
41 * @param[in] src_attrs The attributes of the source tensor
42 * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr
43 * @param[in] dst_attrs The attributes of the destination tensor
44 * @param[in] weights_ptr Pointer to the weights tensor. Supported data types: same as @p src_ptr
45 * @param[in] weights_attrs The attributes of the weights tensor
46 * @param[in] biases_ptr Pointer to the biases tensor. Same as @p src_ptr
47 * @param[in] biases_attrs The attributes of the weights tensor
48 */
49SHADER_PARAMS_DECLARATION
50{
51 Tensor3DAttributes src_attrs;
52 Tensor3DAttributes dst_attrs;
53 Tensor3DAttributes weights_attrs;
54#ifdef BIAS
55 VectorAttributes biases_attrs;
56#endif /* BIAS */
57};
58
59#if defined(DATA_TYPE_FP16)
60#if defined(PROCESS_4X_3Y_1Z)
61TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
62TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
63TENSOR_DECLARATION(3, weightsBuffer, uvec2, weights_ptr, weights_shift, 3, readonly);
64#ifdef BIAS
65TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
66#endif /* BIAS */
67
68#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride1(offset)
69
70vec4 convolve1x3(vec4 s[3], vec4 w)
71{
72 vec4 r;
73
74 r = s[0] * w[0] + s[1] * w[1] + s[2] * w[2];
75
76 return r;
77}
78
79vec4[3] load_unpack_swizzle_stride1(uint offset)
80{
81 vec4 s[2];
82 s = VLOAD2_UNPACK8_HALF(src_ptr, offset);
83
84 vec4 r[3];
85 r[0] = s[0];
86 r[1] = vec4(s[0].yzw, s[1].x);
87 r[2] = vec4(s[0].zw, s[1].xy);
88
89 return r;
90}
91
92void main()
93{
94 Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift);
95 Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
96 Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
97
98#ifdef BIAS
99 VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
100#endif /* BIAS */
101
102 vec4 pixels[3];
103 for(int i = 0; i < 3; i++)
104 {
105 pixels[i] = vec4(0);
106 }
107
108 uint z_index = gl_GlobalInvocationID.z;
109 TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_attrs.stride_z);
110
Giorgio Arena76572242018-04-04 17:44:26 +0100111 src_iter.current_offset_in_bytes -= int((z_index - z_index / uint(DEPTH_MULTIPLIER)) * src_attrs.step_z);
112
Frank Lei8cdfdb82018-01-02 16:49:33 +0800113 vec4 w[3];
114 w[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
115 w[1] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
116 w[2] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
117
118 vec4 s[3];
119 vec4 r;
120 // first line
121 s = LOAD_UNPACK_SWIZZLE(CURRENT_ITEM_OFFSET(src_iter));
122
123 r = convolve1x3(s, w[0]);
124 pixels[0] += r;
125
126 // second line
127 s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 1, 0));
128
129 r = convolve1x3(s, w[1]);
130 pixels[0] += r;
131 r = convolve1x3(s, w[0]);
132 pixels[1] += r;
133
134 // third line
135 s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 2, 0));
136
137 r = convolve1x3(s, w[2]);
138 pixels[0] += r;
139 r = convolve1x3(s, w[1]);
140 pixels[1] += r;
141 r = convolve1x3(s, w[0]);
142 pixels[2] += r;
143
144 // forth line
145 s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 3, 0));
146
147 r = convolve1x3(s, w[2]);
148 pixels[1] += r;
149 r = convolve1x3(s, w[1]);
150 pixels[2] += r;
151
152 // fifth line
153 s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 4, 0));
154
155 r = convolve1x3(s, w[2]);
156 pixels[2] += r;
157
158#ifdef BIAS
159 vec2 vec2_b;
160 float b;
161
162 vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
163
164 if(z_index % uint(2) == uint(0))
165 {
166 b = vec2_b.x;
167 }
168 else
169 {
170 b = vec2_b.y;
171 }
172
173 for(int i = 0; i < 3; i++)
174 {
175 pixels[i] += vec4(b);
176 }
177#endif /* BIAS */
178
179 STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels[0]);
180 STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 1, 0), pixels[1]);
181 STORE_PACK4_HALF(dst_ptr, TENSOR3D_OFFSET(dst_iter, 0, 2, 0), pixels[2]);
182}
183#elif defined(PROCESS_4X_1Y_1Z)
184TENSOR_DECLARATION(1, srcBuffer, uvec2, src_ptr, src_shift, 3, readonly);
185TENSOR_DECLARATION(2, dstBuffer, uvec2, dst_ptr, dst_shift, 3, writeonly);
186TENSOR_DECLARATION(3, weightsBuffer, uvec2, weights_ptr, weights_shift, 3, readonly);
187#ifdef BIAS
188TENSOR_DECLARATION(4, biasesBuffer, uint, biases_ptr, biases_shift, 2, readonly);
189#endif /* BIAS */
190
191#if STRIDE_X == 3
192#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride3(offset)
193#elif STRIDE_X == 2
194#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride2(offset)
195#elif STRIDE_X == 1 /* STRIDE_X == 1 */
196#define LOAD_UNPACK_SWIZZLE(offset) load_unpack_swizzle_stride1(offset)
197#else /* STRIDE_X not equals 1 or 2 */
198#error STRIDE_X larger than 2 is not supported
199#endif /* STRIDE_X == 2 */
200
201vec4 convolve1x3(vec4 s[3], vec4 w)
202{
203 vec4 r;
204
205 r = s[0] * w[0] + s[1] * w[1] + s[2] * w[2];
206
207 return r;
208}
209
210vec4[3] load_unpack_swizzle_stride1(uint offset)
211{
212 vec4 s[2];
213 s = VLOAD2_UNPACK8_HALF(src_ptr, offset);
214
215 vec4 r[3];
216 r[0] = s[0];
217 r[1] = vec4(s[0].yzw, s[1].x);
218 r[2] = vec4(s[0].zw, s[1].xy);
219
220 return r;
221}
222
223vec4[3] load_unpack_swizzle_stride2(uint offset)
224{
225 vec4 s[3];
226 s[0] = LOAD_UNPACK4_HALF(src_ptr, offset);
227 s[1] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(1));
228 s[2] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(2));
229
230 vec4 r[3];
231 r[0] = vec4(s[0].xz, s[1].xz);
232 r[1] = vec4(s[0].yw, s[1].yw);
233 r[2] = vec4(s[0].z, s[1].xz, s[2].x);
234
235 return r;
236}
237
238vec4[3] load_unpack_swizzle_stride3(uint offset)
239{
240 vec4 s[3];
241 s[0] = LOAD_UNPACK4_HALF(src_ptr, offset);
242 s[1] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(1));
243 s[2] = LOAD_UNPACK4_HALF(src_ptr, offset + uint(2));
244
245 vec4 r[3];
246 r[0] = vec4(s[0].xw, s[1].z, s[2].y);
247 r[1] = vec4(s[0].y, s[1].xw, s[2].z);
248 r[2] = vec4(s[0].z, s[1].y, s[2].xw);
249
250 return r;
251}
252
253void main()
254{
255 Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift);
256 Tensor3DIterator weights_iter = CONVERT_TO_TENSOR3D_ITERATOR_NO_STEP(weights_attrs, weights_shift);
257 Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
258
259#ifdef BIAS
260 VectorIterator biases_iter = CONVERT_TO_VECTOR_ITERATOR_NO_STEP(biases_attrs, biases_shift);
261#endif /* BIAS */
262
263 vec4 pixels = vec4(0.f);
264
265 uint z_index = gl_GlobalInvocationID.z;
266 TENSOR_ITERATOR_ADVANCE_IN_BYTES(weights_iter, z_index * weights_attrs.stride_z);
267
Giorgio Arena76572242018-04-04 17:44:26 +0100268 src_iter.current_offset_in_bytes -= int((z_index - z_index / uint(DEPTH_MULTIPLIER)) * src_attrs.step_z);
269
Frank Lei8cdfdb82018-01-02 16:49:33 +0800270 vec4 w[3];
271 w[0] = LOAD_UNPACK4_CURRENT_ITEM_HALF(weights_ptr, weights_iter);
272 w[1] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 1, 0));
273 w[2] = LOAD_UNPACK4_HALF(weights_ptr, TENSOR3D_OFFSET(weights_iter, 0, 2, 0));
274
275 vec4 s[3];
276 vec4 r;
277 // first line
278 s = LOAD_UNPACK_SWIZZLE(CURRENT_ITEM_OFFSET(src_iter));
279
280 r = convolve1x3(s, w[0]);
281 pixels += r;
282
283 // second line
284 s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 1, 0));
285
286 r = convolve1x3(s, w[1]);
287 pixels += r;
288
289 // third line
290 s = LOAD_UNPACK_SWIZZLE(TENSOR3D_OFFSET(src_iter, 0, 2, 0));
291
292 r = convolve1x3(s, w[2]);
293 pixels += r;
294
295#ifdef BIAS
296 vec2 vec2_b;
297 float b;
298
299 vec2_b = LOAD_UNPACK2_HALF(biases_ptr, VECTOR_OFFSET(biases_iter, z_index));
300
301 if(z_index % uint(2) == uint(0))
302 {
303 b = vec2_b.x;
304 }
305 else
306 {
307 b = vec2_b.y;
308 }
309
310 pixels += vec4(b);
311#endif /* BIAS */
312
313 STORE_PACK4_CURRENT_ITEM_HALF(dst_ptr, dst_iter, pixels);
314}
315#endif /* PROCESS_4X_3Y_1Z */
316#endif /* DATA_TYPE_FP16 */