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Anthony Barbier7068f992017-10-26 15:23:08 +01001/*
steli01cdd1e852018-01-31 13:48:11 +08002 * Copyright (c) 2017-2018 ARM Limited.
Anthony Barbier7068f992017-10-26 15:23:08 +01003 *
4 * SPDX-License-Identifier: MIT
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to
8 * deal in the Software without restriction, including without limitation the
9 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
10 * sell copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in all
14 * copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 */
24
25layout(local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y, local_size_z = LOCAL_SIZE_Z) in;
26
zhenglin6fc06cc2018-01-05 10:29:21 +080027#include "helpers_cs.h"
Anthony Barbier7068f992017-10-26 15:23:08 +010028
zhenglin6fc06cc2018-01-05 10:29:21 +080029#if defined(DATA_TYPE_FP16)
30precision mediump float;
31#endif /*DATA_TYPE_FP16*/
Anthony Barbier7068f992017-10-26 15:23:08 +010032
33uint hash(uint x)
34{
35 x += (x << 10u);
36 x ^= (x >> 6u);
37 x += (x << 3u);
38 x ^= (x >> 11u);
39 x += (x << 15u);
40 return x;
41}
42
43uint hash(uvec3 v)
44{
45 return hash(v.x ^ hash(v.y) ^ hash(v.z));
46}
47
48float float_construct(uint m)
49{
50 const uint ieee_mantissa = 0x007FFFFFu;
51 const uint ieee_one = 0x3F800000u;
52
53 m &= ieee_mantissa;
54 m |= ieee_one;
55
56 float f = uintBitsToFloat(m);
57 return f - 1.0;
58}
59
60float rand(vec3 v, float seed)
61{
62 return float_construct(hash(floatBitsToUint(v + seed)));
63}
64
Anthony Barbier7068f992017-10-26 15:23:08 +010065/** Dropout is used to improve over-fit on neural networks.
66 *
zhenglin6fc06cc2018-01-05 10:29:21 +080067 * @note The data type must be passed at compile time using "#define DATA_TYPE_NAME". e.g. "#define DATA_TYPE_FP32"
Anthony Barbier7068f992017-10-26 15:23:08 +010068 *
zhenglin6fc06cc2018-01-05 10:29:21 +080069 * @param[in] src_ptr Pointer to the source tensor. Supported data types: F16/F32
70 * @param[in] src_attrs The attributes of the source tensor
71 * @param[out] mask_ptr Pointer to the mask tensor. Supported data types: same as @p src_ptr
72 * @param[in] mask_attrs The attributes of the mask tensor
73 * @param[out] dst_ptr Pointer to the destination tensor. Supported data types: same as @p src_ptr
74 * @param[in] dst_attrs The attributes of the destination tensor
Anthony Barbier7068f992017-10-26 15:23:08 +010075 */
zhenglin6fc06cc2018-01-05 10:29:21 +080076SHADER_PARAMS_DECLARATION
77{
78 Tensor3DAttributes src_attrs;
79 Tensor3DAttributes mask_attrs;
80 Tensor3DAttributes dst_attrs;
81};
82
83#ifdef DATA_TYPE_FP32
84TENSOR_DECLARATION(1, srcBuffer, float, src_ptr, src_shift, 2, readonly);
steli01cdd1e852018-01-31 13:48:11 +080085TENSOR_DECLARATION(2, maskBuffer, float, mask_ptr, mask_shift, 2, restrict);
zhenglin6fc06cc2018-01-05 10:29:21 +080086TENSOR_DECLARATION(3, dstBuffer, float, dst_ptr, dst_shift, 2, writeonly);
87
Anthony Barbier7068f992017-10-26 15:23:08 +010088void main(void)
89{
zhenglin6fc06cc2018-01-05 10:29:21 +080090 Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift);
91 Tensor3DIterator mask_iter = CONVERT_TO_TENSOR3D_ITERATOR(mask_attrs, mask_shift);
92 Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
Anthony Barbier7068f992017-10-26 15:23:08 +010093
94 float random = 0.f;
95 float inputv = 0.f;
96 float maskv = 0.f;
97 float outputv = 0.f;
98
99#ifdef FORWARD
100 random = rand(vec3(gl_GlobalInvocationID.xyz), SEED);
101 maskv = (random > RATIO) ? 1.f : 0.f;
zhenglin6fc06cc2018-01-05 10:29:21 +0800102 STORE_CURRENT_ITEM(mask_ptr, mask_iter, maskv);
Anthony Barbier7068f992017-10-26 15:23:08 +0100103#else /* FORWARD */
zhenglin6fc06cc2018-01-05 10:29:21 +0800104 maskv = LOAD_CURRENT_ITEM(mask_ptr, mask_iter);
Anthony Barbier7068f992017-10-26 15:23:08 +0100105#endif /* FORWARD */
106
zhenglin6fc06cc2018-01-05 10:29:21 +0800107 inputv = LOAD_CURRENT_ITEM(src_ptr, src_iter);
Anthony Barbier7068f992017-10-26 15:23:08 +0100108 outputv = maskv * inputv * float(SCALE);
zhenglin6fc06cc2018-01-05 10:29:21 +0800109 STORE_CURRENT_ITEM(dst_ptr, dst_iter, outputv);
Anthony Barbier7068f992017-10-26 15:23:08 +0100110}
111
112#elif defined(DATA_TYPE_FP16)
zhenglin6fc06cc2018-01-05 10:29:21 +0800113TENSOR_DECLARATION(1, srcBuffer, uint, src_ptr, src_shift, 2, readonly);
steli01cdd1e852018-01-31 13:48:11 +0800114TENSOR_DECLARATION(2, maskBuffer, uint, mask_ptr, mask_shift, 2, restrict);
zhenglin6fc06cc2018-01-05 10:29:21 +0800115TENSOR_DECLARATION(3, dstBuffer, uint, dst_ptr, dst_shift, 2, writeonly);
Anthony Barbier7068f992017-10-26 15:23:08 +0100116
Anthony Barbier7068f992017-10-26 15:23:08 +0100117void main(void)
118{
zhenglin6fc06cc2018-01-05 10:29:21 +0800119 Tensor3DIterator src_iter = CONVERT_TO_TENSOR3D_ITERATOR(src_attrs, src_shift);
120 Tensor3DIterator mask_iter = CONVERT_TO_TENSOR3D_ITERATOR(mask_attrs, mask_shift);
121 Tensor3DIterator dst_iter = CONVERT_TO_TENSOR3D_ITERATOR(dst_attrs, dst_shift);
Anthony Barbier7068f992017-10-26 15:23:08 +0100122
123 float random1 = 0.f;
124 float random2 = 0.f;
Anthony Barbier7068f992017-10-26 15:23:08 +0100125 vec2 input_vec = vec2(0, 0);
126 vec2 output_vec = vec2(0, 0);
127 vec2 mask_vec = vec2(0, 0);
128
129#ifdef FORWARD
130 random1 = rand(vec3(gl_GlobalInvocationID.xyz), SEED);
131 random2 = rand(vec3(float(gl_GlobalInvocationID.x) + 0.5f, gl_GlobalInvocationID.yz), SEED);
132 mask_vec.x = (random1 > RATIO) ? 1.f : 0.f;
133 mask_vec.y = (random2 > RATIO) ? 1.f : 0.f;
zhenglin6fc06cc2018-01-05 10:29:21 +0800134
135 STORE_PACK2_CURRENT_ITEM_HALF(mask_ptr, mask_iter, mask_vec);
Anthony Barbier7068f992017-10-26 15:23:08 +0100136#else /* FORWARD */
zhenglin6fc06cc2018-01-05 10:29:21 +0800137 mask_vec = LOAD_UNPACK2_CURRENT_ITEM_HALF(mask_ptr, mask_iter);
Anthony Barbier7068f992017-10-26 15:23:08 +0100138#endif /* FORWARD */
139
zhenglin6fc06cc2018-01-05 10:29:21 +0800140 input_vec = LOAD_UNPACK2_CURRENT_ITEM_HALF(src_ptr, src_iter);
Anthony Barbier7068f992017-10-26 15:23:08 +0100141 output_vec = mask_vec * input_vec * float(SCALE);
Anthony Barbier7068f992017-10-26 15:23:08 +0100142
zhenglin6fc06cc2018-01-05 10:29:21 +0800143 STORE_PACK2_CURRENT_ITEM_HALF(dst_ptr, dst_iter, output_vec);
Anthony Barbier7068f992017-10-26 15:23:08 +0100144}
145
146#else /* DATA_TYPE_FP32 */
147
148#endif /* DATA_TYPE_FP32 */