| // |
| // Copyright © 2017 Arm Ltd. All rights reserved. |
| // SPDX-License-Identifier: MIT |
| // |
| |
| #pragma once |
| #include "NeonActivationFloatWorkload.hpp" |
| #include "NeonActivationUint8Workload.hpp" |
| #include "NeonAdditionFloatWorkload.hpp" |
| #include "NeonBaseConstantWorkload.hpp" |
| #include "NeonBaseMergerWorkload.hpp" |
| #include "NeonBaseSplitterWorkload.hpp" |
| #include "NeonBatchNormalizationFloatWorkload.hpp" |
| #include "NeonConstantFloatWorkload.hpp" |
| #include "NeonConstantUint8Workload.hpp" |
| #include "NeonConvertFp16ToFp32Workload.hpp" |
| #include "NeonConvertFp32ToFp16Workload.hpp" |
| #include "NeonConvolution2dBaseWorkload.hpp" |
| #include "NeonConvolution2dFloatWorkload.hpp" |
| #include "NeonConvolution2dUint8Workload.hpp" |
| #include "NeonDepthwiseConvolutionFloatWorkload.hpp" |
| #include "NeonDepthwiseConvolutionUint8Workload.hpp" |
| #include "NeonFloorFloatWorkload.hpp" |
| #include "NeonFullyConnectedWorkload.hpp" |
| #include "NeonL2NormalizationFloatWorkload.hpp" |
| #include "NeonLstmFloatWorkload.hpp" |
| #include "NeonMergerFloatWorkload.hpp" |
| #include "NeonMergerUint8Workload.hpp" |
| #include "NeonMultiplicationFloatWorkload.hpp" |
| #include "NeonNormalizationFloatWorkload.hpp" |
| #include "NeonPermuteWorkload.hpp" |
| #include "NeonPooling2dBaseWorkload.hpp" |
| #include "NeonPooling2dFloatWorkload.hpp" |
| #include "NeonPooling2dUint8Workload.hpp" |
| #include "NeonReshapeFloatWorkload.hpp" |
| #include "NeonReshapeUint8Workload.hpp" |
| #include "NeonSoftmaxFloatWorkload.hpp" |
| #include "NeonSoftmaxUint8Workload.hpp" |
| #include "NeonSplitterFloatWorkload.hpp" |
| #include "NeonSplitterUint8Workload.hpp" |
| #include "NeonSubtractionFloatWorkload.hpp" |